|Age In Vivo ||2 ||7 ||Kulaga; Wuttke; AgeVivo; Logic; Mind; cryonicsculture; Horusavatar ||*in vivo* (Latin for ``within living``) is experimentations that **utilizes whole living organisms**.
Age *in vivo* is ``do it yourself`` **Biology on Aging**. The goal is to bring in more people interested in Aging. Hence, it is primarily of prom... |
|Educational Platform ||1 ||4 ||Stambler; Kulaga; Katiyar; Xu ||``Eduction`` should be **free to anyone**. The International Longevity Alliance promotes eduction of people about longevity.
Classic Universities shall offer **Anti-Aging related courses**.
Further, something along the line of **Longevity Unive... |
|Crowd Funding ||1 ||4 ||Kulaga; Khaltourina; Katiyar; Xu ||Crowd funding/financing is the collaborative effort of individuals who network and **pool** their **money** usually via Internet **to support** the **effort of a group/organization**.
It therefore provides a powerful **alternative resource to gran... |
|Collaborative Knowledge-Management ||1 ||2 ||Kulaga; Wuttke ||We will establish **new kind of collaboration models** between people (including Researches) and in **Graph representation of knowledge**.
``Collaboration and knowledge-management websystems`` are the clue that **increases collective intelligence*... |
|Denigma ||5 ||9 ||Fuellen; Magalhaes; Debonneuil; Kulaga; Wuttke; Adams; Borisoglebsky; Fortney; Hall ||Denigma is the digital Enigma destined to decipher biological phenomena. All information of an organism is encoded in its genome and can be decrypted via the combined effort of humans and machines. For this, Denigma was build for.
Specifically, Deni... |
|Graph Visualization ||3 ||7 ||Stambler; Kulaga; Wuttke; Nishry; Mind; Atraylen; Horusavatar ||**Data on Aging** need to be **visualized** with an ``interactive`` and ``intuitive interface`` that enables ``collaborative reverse-engineering`` of the Aging process. It shall be a popular and interactive way of to convey a basic understanding of t... |